About This Game Return to the world of Eschalon in the sequel to 2007's award-winning RPG. The blight of war now threatens all of Eschalon and the only hope for peace lies in the secret of your past. Don't miss this second chapter in the epic Eschalon trilogy given "5 Stars" by RPGWatch and called "immensely appealing" by The Huffington Post.Key Features:A huge world to explore; you are free to go anywhere and do anything.Thousands of items, monsters, puzzles and traps await your discovery.Turn-based action happens at your pace- play it fast and furious or slow and tactical.No experience with Eschalon: Book I is needed to enjoy Book II. 7aa9394dea Title: Eschalon: Book IIGenre: Indie, RPGDeveloper:Basilisk GamesPublisher:Basilisk GamesRelease Date: 12 May, 2010 Eschalon: Book II Download Windows 7 Free oldschool roguelike game. I got this on sale for $5, and after playing it for over a dozen hours, I'm already thinking it's one of the best "indie" computer RPG's. It's like the older Elder Scrolls games, but with Ultima-style graphics and interface. It has a freely explorable world that is viewed in a 3rd person, top-down perspective. Resolution is limited to 1024x768. But I actually dig the graphics and interface. What I dig even more is how *challenging* this RPG is, and how you can build and play your character in very different ways to deal with those challenges. It's not an action RPG, like Diablo; it's more of a thinking man's RPG, like Elder Scrolls. (Eventhough a big part of that challenge can be a pain, dealing with darkness and thirst\/hunger and equipment wear\/breakage.) Combat is a tactical blend of turn-based and real-time. Keeping your character alive can be hard, especially if you're not paying attention and if you're not putting enough thought into how you build and play your character.. I don\u00b4t know if I can recommend this game. I like games like this in general. Running around, solving quests, building up a character and so on. But Eschalon tests my frustration tolerance to the edge. As a magick user you run away from enemies all the time and there is only one spell that is really effective. That becomes boring very quickly. You have to camp all the time to recover mana points, you have to eat (and buy food) all the time, you have to run around a lot because the locations given by quests are vague. Then you can get easily diseased (which makes your character unplayable till recovered and costs a lot to cure). Then you have strange things like wolves who suffer penalties for fighting in the dark, rain that reduces the damage of magic fire. I wonder if the people who created this game really playtested it with random people.. 8-9 \/ 10This is a great rpg and great series, if you enjoy turn based RPG give this a try its alot of funCONS: Game mechanics promote not using your levelup points until after you've bought skills, not a fan of power game favoritism, if you don't mind this aspect its easily a 9 ratingMy reviews are always based on the following-I only play hard or impossible-I don't save\/load scum, live with mistakes -I don't use 3rd party cheat tools-I don't play multiplayer and am reviewing singleplayer aspects unless otherwise noted. There are some upgrades on Book 1 (graphical and some gameplay elements, like item durability and water\/food bar were nice), but overall I can't recommend this one due to the terrible combat at the end of the game and endless walking around. I felt like this game was padded with a ton of walking around, and areas that seemed to have no purpose other than to be large with a few random enemies and long walks. Did I mention the amount of time wasted walking? I've read that mages make the game super easy, and maybe that was my mistake making a melee character. But with 50 strength, 30 endurance, and 25 dexterity and speed, high heavy armor, shield focus and blunt weapons, I'm still needing to rest for 3 days after every fight (even devilmanders, but especially the taurax), there is something wrong. What was especially infuriating was the chance to hit %. ROUTINELY (like every damn fight) I was taking hits non stop from enemies that had a 8-33% chance to hit me, while missing every second swing with my to hit % as 88. Here's an idea, don't put in a to hit % with modifiers (ex: -20 due to distance or darkness) when they don't make a difference for the main character, only seeming to benefit the enemies. Which brings me to the final part of the game. These taurax (which were in part 1), trash mob you and you'll basically have to kite them around at your slow crawl walking pace until you separate one and kill him. Depending on the crap to hit probability, you might lose 3\/4 of your 200 health against one or just half. If you have potions wonderful, if not get ready to rest for 3 days to get your health back and fight one more. If you fight two at a time their to hit seems to be even better so good luck, you're dead. Have fun with the taurax spearmasters (to hit %66 on me, which by default means every time they throw a spear... even in pitch black where it dropped to 33%).Although Eschalon Book 2 is good and HAD promise, the end totally butchered it for me. I'm not even sure if part 3 is worth playing or if I'll invest into the game for more of the end game nonsense.
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